Someone's treasure is another man's trash

[1st - 18 monika]................. [2th - 15 Bailey].................. [3th - 13 Lastlifeinmyuniverse] [3nd - 13 vengelyne]............ [5rd - 10 Francis Marion]....... [6th - 8 Jnetsworld]............... [7th - 7 Gyrobo]................... [8th - 4 Elizabeth Bloom]....... [9th - 3 Instantiable]............ [10th - 2 Arront]................... [11th - 0 Everyone Else]........ Everyone else needs to get in gear. Come on people!

Tuesday, September 12, 2006

Didn't make the cut

Checking the forums on Magic, I found that invitations to the next wave was sent out last friday. I guess I didn't make it, oh well. On the good side, I get to stay in LA with my freinds. On the bad side, LA sucks =P lol, they post the next wave of the contest on Thursday I believe. Best wishes to those who made it.

8 Comments:

Anonymous Anonymous said...

Aww :( I think you should've made it.

I hope your puppy is gonna be alright T.T He's so fluffy.

Good luckness.

Tuesday, September 12, 2006 4:13:00 PM  
Blogger Anifanatic said...

*nods* I hope Tiger's alright. The Magic thing isn't as important, sure it would have been nice, but it's not a one time thing. They're always accepting applications, and if I want to, I can move into it in the future.

Tuesday, September 12, 2006 5:04:00 PM  
Blogger Monika said...

awwes babe

to me, you will always be the #1 magic playa!

Wednesday, September 13, 2006 7:16:00 AM  
Blogger Anifanatic said...

It's better to go in knowing the set (what most commons and uncommons are, rares aren't as important because you get access to so few of them).

Check what you get in your first pack, this should make the biggest impact on what you draft. You may want to draft a certain color, but get none of the cards. Don't get caught in that mindset. Keep an open mind.

I need to know what kind of draft you're going to be doing. Is it the each player opens a pack, takes on, the circulates? If so, then it's very different than just each player gets X packs to work with.

Either way, 1 color is really hard, 2 or 3 is very good for this sort of thing. You usually don't have enough cards to make a 1 or 2 color deck work, because of all the singles, and your strengths won't make up for your weaknesses.

You'd want to draft 2 or 3 colors, to cover your weaknesses, but also to cover the fact that you have access to so few cards for each color.

Green is typically a good color to draft for mana reasons, and creatures. Unless you're drafting a core set (9th for example), you're going to see a lot of removal (creature destruction mostly). Decks should consist of a balence of about:
30~40% land (20-24 cards)
20~30% creatures (12~20 cards)
??? of other spells (artifacts, enchantment, instants, and sorceries)

The reason those two are the most important are Land: Gives mana to do anything, and Creatures: Stay in play and deal and recieve damage.

You'll have a hard time drafting with 10 creatures in your deck, you'll just get overrun. So make sure you have enough lands, creatures, and do take into consideration mana cost.

A spell that costs 2R is VERY different than a spell that costs 1RR. Having double red means that you need at least two sources, so it's a lot harder. Should be something like this:

(Number of cards of a color)/2 = number of lands of that color. For each card that has double cost, add one more land for each two to three cards of that kind (three spells that have RR means you should throw in at least 1 more mountain).

It'll sound like a lot of mana, but you'd rather have an overabudance than being unable to cast any spells, right?

Example:

1x Red Spell - 2RR
1x Red Spell - 1RR
2x Red Spell - 2R
2x Red Spell - R

How much do I need? 6 red spells, which means I need at least 3 mountains. Two of them cost RR, so I should throw in another mountain.

x4 Mountain
-----------
1x Red Spell - 2RR
1x Red Spell - 1RR
2x Red Spell - 2R
2x Red Spell - R

That's 20% of the deck right now (4/20), and that's a little on the low side if you look at the curve.

mana cost // ammount
1 - x2
2 - x0
3 - x1
4 - x1

That's a fairly balenced mana curve (more at the bottom). 4 is generally the midpoint; anything below is 'cheap', anything above is 'expensive'. The more you have above (or equal to) 4, the more mana you should consider. The more you have below four (not equal to), then you might be able to spare some lands.

Oh, and you also need to take into consideration activated abilities. Oh boy. It's lots of math, but I hope it helps lol. ;D

Wednesday, September 13, 2006 2:20:00 PM  
Blogger Anifanatic said...

No problem. Since you're doing that kind of draft, some things to remember.

Keep track of what colors are missing when you pull cards out. The average pack will have 2 commons of each color, give or take a card or two. If you draft, and you want green, and there is NO green coming towards you after one or two packs, the guy next to you (or the guy next to HIM) is planning the same thing, so you gotta play the metagame.

They're playing green, so you gotta exploit it, and play a different color. Also, uncommons are probalby MORE important than rares. Uncommons help build the foundation of the deck along with commons. There are too rares for you to want to depend on them. If they're a foundation rare (Like a Birds of Paradise, that type of card), then go ahead and consider it. Don't just take it because it's rare. Best wishes :D

Wednesday, September 13, 2006 2:55:00 PM  
Blogger Anifanatic said...

You're replying just as fast as I am, and I have e-mail notification + Gmail instant notification. How about you just give me your AIM or I give you mine, it'll cut to the chase faster. =P

anifanatic143

Wednesday, September 13, 2006 3:00:00 PM  
Blogger Anifanatic said...

Evasion abilities are useful for drafting (flying, trample, unblockable, fear). I'm sorry you got mana screwed, how big was the decks you were playing? 40 or 60?

Thursday, September 14, 2006 10:30:00 AM  
Blogger Gyrobo said...

Better luck at some future date, or if time reverses itself, tough noogies.

Saturday, September 16, 2006 3:50:00 PM  

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