Wii - A Review
Nintendo Wii (aka: Revolution)
Before I begin, there's a lot of reported 'problems' with wrist straps breaking and stuff. Let me be the first to say: In each manual, they tell you to "gently move" the Remote. Not swing at full speed, not throw the damn thing, gently. GENTLY. OK? You can go to court and try to start shit with Nintendo if you want, but it doesn't say "Swing your arms as if you were holding a 50 lb. bowling ball when you play bowling", because if you did, you'd be swinging really fast. Also, hold on to your damn controller, if it slips out of your hand, it's your own damn fault. The wrist strap is a "just in case", in case you let go of the Remote. Quit your bitching and take responsibility for your own mistakes. Wipe off those sweaty hands, stop swinging so hard. Read the Fucking Manual. /rant Whew! OK, on to the review:
The Wii. What can I say? It's everything I hoped it to be, and more. The first day I got it with a friend (we both got one) and we went to his house to play. We picked up a third friend, and we threw down some Wiitastic gaming. Me and my friend each reserved a system, a game, an extra controller, and an extra nunchuk attachment... Well, when my friend reserved the Wiimote with Nunchuk, the guy only reserved a Nunchuk and not a Wiimote, so he had an accessory but not the actual controller, sucks. =( We could have had four players going at it, but we were limited to three. Anyways, onto the actual review.
The system, is sleek, as should all the new systems because they know better, and can afford to. The Wiimotes (Actual name: Wii Remotes) feels comfortable, and though there are very few buttons on it (A, B, 1, 2, +, -, Home, and the D-Pad), it doesn't really make much difference. With the layout, you use A and B, and that's about it. + and - flip through pages or access menus, and Home is the universal menu (exits games and programs). For the most part, you use A, B, and the D-Pad. The wireless remote takes care of most of it, and for other games (Zelda, for instance) has the Nunchuk attachment with a Z and C button.
When you initially bootup the system, it goes to a menu with a bunch of programs. Wii Channel, Wii Forecast, Wii Store, Mii, the CD slot, and other things. This menu also displays games that you've purchased online for the Wii's Virtual Console ($5 to $10 a game). You can arrange the channels and programs to however you want. You can scroll through to see the four pages for each program, each page holding 12 of them (yes, 48 is a ton).
Mii: You make Miis to attach to certain programs, and to personalize your Wii (it's Wii upside down). When you play some games (like Wii sports), you load up your Mii and you will be displayed when you play. Your Mii is a miniature you. My Mii is a Mini Me... Aaaaanyways, mostly what you do is edit your face, and choose your height/size along with favorite color (determines your shirt color, and your hat color if you have one). All the Miis will hang out together (so if you and your whole family make one, all your friends, neighbors etc, they'll all show up on it).
Wiisports
Insane. It comes with your Wii, and it has five games on it: Tennis, Baseball, Bowling, Golf, and Boxing. I'll talk about them in order. But first, something common to all the games. To play any game, you have to first select how many players (1-4) and who's playing (pick your Mii). When you play the game, you'll actually use your Mii (that you designed earlier) when you play these games. You'll be up to bat, you'll be swinging the clubs and throwing the punches.
Tennis (1-4 players) : You can play with up to three friends. The movement of your Mii is automatic (one thing I dislike about the game), so all you focus on is your swinging. What kind of swing, how hard, and where. The game itself isn't very developed (I think you can only play doubles, there's no tournament or anything like that, just doubles), but it's still fun. You can choose 1 game, best of 3, or best of 5, and you can even play against yourself if you wanted! You can choose your Mii to be on both sides... it's kind of retarded to do that, but you could. To play, you swing your 'racket' overhand, underhand, on your left or right side. Speed and timing are crucial. For example: If you do it underhand, it's a lob. If you swing too early or too late, it could go out of bounds (when you hit it determines where it goes, which makes sense. If you swing before the ball gets to you, and you're swinging from right to left, it'll hit the racket near the end of your swing and go to the left).
Baseball (1-2 players) : You have one batter, and one pitcher (and no Pitcher of Batter). To swing, you have to time your swings, or choose your pitches. It's very simple, but very fun. Depending on when you swing, or what kind of pitch is thrown, you have to time it and swing at the right location. Depending on how fast you throw it and what pitch, they'll have to aim accordingly. If you do it the ball, the computer automates the movement for each other player on the field, and each player on a base. If it's a good hit and gets far, you could get a double, or even a triple. If it hits pretty close, they could just get you out at first. The home-run marathon minigame is fun. You get 10 pitches and try to hit as many home runs, and get as many feet as possible (in distance).
Golf (1-4 players) : You aim, take wind into consideration, check what turf you're on, and have to swing it accordingly. Swing too hard, and you can't control where it goes. Swing too short, and you might not get it very far at all. It's actually pretty close to what I would say is a Golf simulator. There's only the main clubs (Driver, Iron, Putter, etc), and it does't have different grades, to keep it simple. There's 9 different courses, and they get much harder, and more extravagevent. There's the map that's just a bunch of islands, and one that's a cliff that's in a \/\/\ shape. There's also a minigame to hit the ball on this big target, and try to get as many points as possible. You get 10 shots, and the winds change direction and speed, and you have to adjust to them.
Bowling (1-4 players) : You set where you stand, you choose the direction, and you hold up the ball, pull back, and roll! You choose direction and depending on when, and how you let go of the ball, there'll be a twist and spin on it. It plays quite well, and it's pretty fun to throw down on. You don't choose the weight of your ball, everyone just has a 'ball'. There's a lot of fun minigames like the one where they just add more rows after each roll (5 rows, then 6, 7, etc, each adding another line of pins), or the one with walls that you have to roll around and avoid, and still try to hit the one pin at the end of each lane.
Boxing (1-2 players) (Nunchuk attachment required) : With the Wiimote in your right hand, and a Nunchuk in your left, you're all set up to start throwing some punches. Grab a friend, (not literally) and start hurling punches (almost literally). You have to jab, uppercut, dodge left and right, block with your fists, and make sure there's nothing near you to damage (lamps, walls, friends, etc). It'll get you to work up a sweat too, definately a plus. There's not too much to say about this, except that it's the only game on the CD that requires you to use the Nunchuk attachment. It plays great, though the controls take a while to get use to.
Trauma Center: Second Opinion - (1 player) (Nunchuk Required)
It's a remake (and upgrade) of the DS title Trauma Center. Before you used the touch screen to choose your tools and do your work, but now you use the Analog on the Nunchuk to choose your devices and your Remote to do all your actions. It translates extremely well, and plays great too. It's a graphical upgrade, but still plays out the same. In Trauma Center, you play an Surgeon who's pretty fresh out of school. As the game progresses, you discover a strange virus, and find out that they're man-made. It's an adventure game with surgery in it. Get use to a lot of talking, and having a very story driven game. It doesn't have a lot of flashy graphics outside of surgery, get use to still frames and text boxes. It's not really necessary to go beyond that though, that's not the game's focus. It's fun, and though I haven't gotten that far (I go far in the DS version twice, and I'm not so willing to replay a lot of the game again just yet) it seems to be an excellent upgraded-port.
Red Steel - (1-4 players) (Nunchuk Required)
Ugh, I really don't like this game. In it, you're a man who's caught between a gang war between Japanse gangs. Your fiance was kidnapped during this whole scuffle and you're trying to save her. It's a FPS that's not so great, and the wiimote seems clunky and doesn't add too much to the game. One major selling point was using the Wiimote to aim and you can also sword fight in it. It's true, but sword fighting is more like a mini-game rather than something you do as a part of combat. It only happens when you meet an enemy with a sword, and you have to duel. It's not complicated or hard at all either, very dissapointing. The FPS aspect isn't anything special, but the Voice Acting is horrendous. They're suppose to be Japanese, but the accents are laughable (if not painful to listen to), and the Japanese itself isn't very good. Also, you hear 'thugs' from the 'hood' talking 'gangsta', and it's a joke. The multiplayer seems very whatever too, the story seems uninspired, and the gameplay feels clunky. All in all, very dissapointing.
Legend of Zelda: Twilight Princess (1 player) (Nunchuk Required)
It's great. The game was to be released on the Gamecube, but was pushed back to be released on the Wii as well, and was released on the Wii first. The controls are pretty easy to get use to. If you've played the N64 Zelda Games (Ocarana of Time or Majora's Mask) or the Gamecube one (Windwaker), then the Z-targeting and the rest of the controls will feel great. The Wii motion sensor aspect of the game feels nice and very natural, but it doesn't feel like it has to be there. The story, as it goes, is... well, you're Link, you gotta save the Princess. Need I say more? I do?.. well it does get to a bit of spoilers, but ok. As you enter the Twilight Realm, you find yourself a wolf, and let me tell you, Link is one badass wolf. It's similar to light/dark world, or past/future in previous installments. The controls are nice, really nice, They don't feel forced, but rather intergrated quite well. Instead of having instruments, you find yourself going the natural way, using leaves and plants as pseudo-wind instruments to call upon nature's allies such as Epona, or a Hawk (yeah, Link is definately more Elvish [or Elfish] than previous installments, turning into animals, getting closer to nature, having animal friends, etc). I've only gone through most of the first dungeon, but it's already struck me with many "Whoa, that's cool" and "Wow, that's pretty cleaver" comments. The game is said to clock in at 60-70 hours, and that's a lot. A whole lot of hours. I'm 2 hours into it I think, and I've got a ton more ahead of me. I can't wait. Defiantely the best game out of the bunch (other than Wiisports, an awesome party game).